2013年7月6日星期六

1/144 HGUC MSN-02 Zeong Model Kit

1/144 HGUC MSN-02 Zeong Model Kit CoverTitle: MSN-02 Zeong
Scale:
Brand: Bandai
Grade: High Grade Universal Century (HGUC)
Overall Rating: 4.7 out of 5 stars
Kit No.: # 22
Series: 
Release Date: 06/2001
Suggested Price: ¥ 1800
HGUC MSN-02 Zeong Model Kit Special Color Ver.Gimmicks: Head detaches, hands detach with poseable wire, double jointed neck, individually articulated fingers
Where to Buy:



  • Price: $24.50 (Free Shipping) [Normal Version] >>Buy<<

  • Price: $76.22 [Special Color Ver.] >>Buy<<


HGUC MSN-02 Zeong Gunpla Picture Gallery


Built by rozzbear, NC1211 (NightCat), Qoo (High Mobility Ver.) and 4pura





Mixing Build (MG 1/100 MSN-02 Zeong body instead of HGUC 1/144 series) by Vukovich




Below is a awesome metallic color painted version, customized by Bonds22



Infomation of MSN-02 Zeong


The MSN-02 Zeong (aka Zeong, mistranslated in dub as Jiong) is a prototype mobile suit developed by the Principality of Zeon at the A Baoa Qu space fortress during the One Year War of the anime Mobile Suit Gundam, the Zeong was built especially for Newtype pilots and was first piloted by the "Red Comet" Char Aznable.




General and Technical Data




  • Model number: MSN-02


  • Code name: Zeong


  • Unit type: prototype Newtype use mobile suit


  • Manufacturer: A Baoa Qu Mobile Suit Factory


  • Operator: Principality of Zeon


  • First deployment: 31 December UC 0079


  • Accommodation: pilot only, in standard cockpit in head


  • Dimensions: head height 17.3 meters


  • Weight: empty 151.2 metric tons; max gross 231.9 metric tons


  • Powerplant: Minovsky type ultracompact fusion reactor, output rated at 9400 kW


  • Propulsion: rocket thrusters: 187000 kg total


  • Performance: maximum thruster acceleration 0.81 G


  • Equipment and design features: sensors, range 81000 meters; psycommu system; detachable head, can be operated without main body


  • Fixed armaments: 2 x wire-guided 5-barrel mega particle gun, barrels mounted in manipulator fingers, all barrels in each hand are fire-linked; 2 x mega particle gun, mounted in torso; mega particle gun, mounted in head


Technology & Combat Characteristics


The final product of the MS-16X "Bishop Plan", the Zeong was a mobile suit in the fact that it features a roughly humanoid shape. However, it lacked legs, which first surprised its pilot. Although it was only 80% complete, it didn't matter in gravity-lacking space, since the legs aided in the Active Mass Balance Auto Control or AMBAC System. Because of that factor it was at 100% combat capacity when first used.


The Zeong was the first mobile suit to use Psycommu system. This let it effectively use its wire-guided, remote-controlled arms, each built with 5-mega particle gun fingers. Two additional beam guns were built into the torso. Lastly, there was a single beam cannon inside the head. Unlike the mobile suits of the time, the Zeong had its cockpit built in the head, which could detach from the body and act as an escape pod for the pilot.


Armaments




  • Wire-guided 5-barrel Mega Particle Gun - The forearms of the MSN-02 Zeong can be detached from the main body and remotely maneuvered with micro thrusters at built into their base. The forearms are guided by thick wires that communicate the Newtype pilot's thoughts via the psycommu system. Each of the Zeong's forearms are in essence powerful mega particle guns with five barrels each built into the fingers. The five barrels on both arms are fire-linked, so each time one of the arm weapons fire a total of five beams are emitted, ten if both mega particle guns fire. This large amount of beams, combined with the remote weapons' ability to create all-range attacks, creates a powerful spread of beams that is nearly impossible to avoid and can destroy multiple machines.


  • Mega Particle Gun - There are two fire-linked mega particle guns mounted in the torso of the mobile suit.


  • Mega Particle Gun - Mounted in the head of the mobile suit is a single mega particle gun. This mega particle gun can fire at least one shot while the head is detached, indicating that there is some sort of energy capacitor that holds a limited charge so that the Zeong's head can use attacks while retreating.


Special Equipment




  • Psycommu System - During the One Year War, the researchers of the Flanagan Institute discover that Newtypes emit powerful thoughtwaves - similar to regular brainwaves, but not electrical in nature - which they call psycho-waves. The Flanagan Institute goes on to develop a mind-machine interface called the psycommu (psycho-communicator) system, which receives these thoughtwaves and translates them into computer commands. Using this interface a Newtype pilot can direct remote weapons, and operate huge mobile armors, by thought alone.


  • Detachable Head - The head of the Zeong was its cockpit, the head can detach from the main body and be used as an escape pod.


History


The MSN-02 Zeong was deployed during the final battle of the One Year War at A Baoa Qu as part of the Principality of Zeon's last line of defense against the attacking Earth Federation Forces. With its advanced psycommu technology and high number of mega particle guns the MSN-02 Zeong proved to be a powerful opponent that destroyed many Earth Federation RGM-79 GM mobile suits, RB-79 Ball mobile pods, and at least one Magellan-class battleship. The power of the Zeong, and Char's Newtype thoughtwaves would attract Amuro Ray in the RX-78-2 Gundam. The two machines would duel, systematically blasting parts off the other. When it appeared that the Zeong was about to be destroyed, the head detached, revealing that it could be flown independently as an escape craft, and entered the asteroid fortress. The headless and one-armed Gundam followed. Both machines were set to automatic pilot, with the pilots escaping, before the two fired their last beam shots and destroyed each other.


Variants



  • MSN-02 Perfect Zeong

  • MSN-02-2 Zeong Unit 2

  • MSN-02R Zeong High Mobility Type

  • MSN-03-2 Great Zeong

  • OMAX-02 Zeong II

  • Perfect Zeong Mark II

  • Grand Zeong

  • ZM-GE-03 Zong


Miscellaneous Information




  • Pilot: Char Aznable


  • Appearances: Mobile Suit Gundam; Mobile Suit Gundam: Cross Dimension 0079; Gundam: The Battle Master/Gundam Battle Assault; Gundam the Ride: A Baoa Qu; Mobile Suit Gundam: Federation VS Zeon DX; Mobile Suit Gundam: Encounters in Space; Gundam Battle Assault 2; Mobile Suit Gundam Ex Revue; Gundam Evolve; Mobile Suit Gundam: Pilot's Locus; Dynasty Warriors: Gundam; Mobile Suit Gundam: Climax U.C.; Mobile Suit Gundam: Extreme Vs.


  • Original mechanical designer: Kunio Okawara [Source: wikia & mahq]


1/144 HGUC MSN-02 Zeong Model Kit Review


HGUC MSN-02 Zeong is the first HGUC model that included a stand. This plastic model kit of the big mech has moveable everything, including the fingers. The thruster assemblies pivot. Head detaches, and hands detach and can be mounted on bendable cables (included). As usual the parts are pre-colored and snap together. While paint and glue is not required for this model, it certainly would add a realistic appearance to the final product. Instructions are in Japanese but extremely well illustrated so anyone can follow them.


Review by OZKai

Main Body


HGUC MSN-02 Zeong review 1Another very low-detailed HGUC, the Zeong has but minimal panel lines. Looking at it's size and lack of legs, it's always a bit tricky to tell its height. With the base, it stands (ha) with the HGUC Char's Zaku II's blade antenna reaching the Zeong's shoulder.


Head

HGUC MSN-02 Zeong review 2The head instantly starts off with more details and parts than your typical HGUC head. Consisting of 13 parts, the head rivals the size and complexity of most HG’s torsos! The sculpt is dead-on to the original Okawara design, save some proportional fixes, courtesy of Hajime Katoki. No movable parts are noted on the head, and the eye is still achieved with a foil sticker that has to be placed.


HGUC MSN-02 Zeong review 3As with how I did for the Char’s Zaku, the monoeye was recreated using the sticker, painted over using silver and a clear layer of hot pink. Also, as with the Zaku, I’ve decided to restore the sticker’s original color (post-photography stage) to better contrast against the black field.


HGUC MSN-02 Zeong review 4The eye’s field was painted flat black, as well were the nozzles of the side thrusters and the mega particle cannon. The inner neck rim was painted gunmetal, purely for color-accuracy to some screenshots.


Torso

HGUC MSN-02 Zeong review 5The upper body has a very simple look to it, with only the cockpit hatch being the sole panel lining immediately visible, aside from some aesthetic notching on the back. But, it has room for some hidden gimmicks to boost its articulation, and details that come with those.


HGUC MSN-02 Zeong review 6The neck joint, the collar and the waist all have the ability to arc backwards, allowing for about 25-degrees each of movement. Meaning, at about 75-degrees, the Zeong is capable of looking almost up above its own head. The tapering exposed armor on the joints when arced back is a nice addition, and doesn’t overwhelm the otherwise plain design.


HGUC MSN-02 Zeong review 7The neck joint, itself, has minimal extra detailing, mostly being allocated to the connector of the head.


The arms are only accommodated by a simple polycap embedded in the torso, but has some swivel allowance, but not as good as most kits around the time.


HGUC MSN-02 Zeong review 8The four thrusters, divied-up around the four corners of the torso, are molded properly, with the inner vents intact. These thrusters are the only things to receive paint treatment on the upper body, with gunmetal for the inner rim of the thruster and flat black for the hollow.


Arms

HGUC MSN-02 Zeong review 9The arms are given a lot of attention by the sculpting to allow all the exposed details to be accurately reproduced, while still retaining the simplicity of being a 0079-based unit. The shoulders are a fairly simple 2 part + polycap construction, with the bicep connecting via a peg from the shoulder. The shoulder armor is only two parts, with the main armor being molded solid and a singe double-pegged insert slid into rails to attach the arm to the armor to the torso.


HGUC MSN-02 Zeong review 10The elbows are more than just the polycap with a small sheath covering popular with the at-the-time HG‘s, but instead a multi-part joint of two parts with a polycap filling a hollow to build the bicep around, typical of most 1/100 arm joints today. A muzzle part attaches to the end peg of the elbow joint to surround the pressure slot for the forearm guide wires to connect securely.


HGUC MSN-02 Zeong review 11The forearms are subtly detailed, considering having 4 boosters, a decent wrist joint and about a combination of 7-or-so parts. All details are nicely reproduced, with most of said details occurring around the joining areas of other parts. The boosters are painted in the same fashion as the torso thrusters: Gunmetal and flat black.


HGUC MSN-02 Zeong review 12The hands are of interesting construction, being two parts for the palm/back hand and the five fingers being independently ball-jointed, but fixed at a “relaxed” posture. The ball joint does allow enough lift to allow the muzzles of the fingers to align so the tips are straight out from the hand. The hands are, otherwise, standard connection via ball-joint to the forearm, with no extra joint for wrist flexibility.


Waist

HGUC MSN-02 Zeong review 13The waist contains almost all of the added details, but are nicely distributed along the shell of the skirt.


The two mega particle cannons on the band are faithfully reproduced, with the barrels being parts inserted into the blast shield openings, which retain the lining details. Those require the purple to be painted, however.


HGUC MSN-02 Zeong review 14The skirt has a few added details, including a few panel lines, gaps and vents not present on the original lineart, but are welcomed on what would be a very blank large surface. The vents were panel lined with a Micron .005 and the side panel gaps were painted flat black to give it some false depth.


HGUC MSN-02 Zeong review 15The underside contains most of the work on this kit, with multiple conductive pipes and other heretofore unseen details foreign of the old 70’s lineart. Once again, though, given the large size of this area, being left blank would have been rather dull. I painted the pipes silver, but did not add any gold accents, as I had no gold marker at the time...


HGUC MSN-02 Zeong review 16The 7 rocket thrusters that are contained within are well detailed and individually jointed, giving absolute freedom of directional movement. All the nozzles of the thrusters were given flat black for the hollows, with the 5 small thrusters given gunmetal to the inner rims.

I’ll also note the detail along the bottom of the skirt, the “dotted-line” pattern that’s to provide a layered look to the armor. For some reason, I didn’t paint these. Something I might have to go back and fix in the future. Along with the gold for the pipe accents.


Display Base


HGUC MSN-02 Zeong review 17The given display base is a very simple design, yet compliments the Zeong very well. I think being the final Zeonic MS designed to compete with the Federation’s Gundam (A popular theory to the "G" in "ZeonG"), an upside-down V-fin look is suiting for such a role.

The base’s construction is very simple, yet tight. Having only 4 parts, it’s surprisingly sturdy and holds the weight of the Zeong well, even when angled.


I painted the base of mine gunmetal, both to differentiate it from the intermediate blue of the Zeong and to further affirm it’s Anti-Gundam symbolism. The base attaches to the Zeong via the peg into a polycaped slot in the Zeong’s fuselage.


Accessories


HGUC MSN-02 Zeong review 18The only accessories provided (or necessary) are the wire cables for the forearm cannons. They’re made of the standard rubber-coated wire that’s actually nice and thick, which holds the forearms’ weight well. The connectors themselves are simple one-piece parts that the wires just slide into. I cemented the wires into mine to avoid any sudden slips. Unfortunately, due to being round pegs, the weight of the arms can still simply rotate the wires.


Verdict


Given a lot of the natural design quirks, this kit worked with all of them very well, bringing out a lot of potential from a mobile suit that was physically only 70% complete. I honestly can’t think of any way to improve on what was accomplished without being overly finicky, the guide wires notwithstanding. All-in-all, a great rendition of a timeless “final boss” MS.


Review by David Bauer and Gundam Base

The kit is not as "flashy" as the Gundam in terms of gimmicks but is a beautiful all around solid kit. It comes packaged in the biggest HGUC box I have ever seen. The kit is molded in a nice assortment of colors that seem brighter and more vivid than normal I thought I was seeing it through rose colored glasses so I took out my HGUC Bawoo (it's a bright orange!) and compared the two side by side. Sure enough the Zeong is brighter and the colors deeper!


Detail is just as good as the Gundam, Top notch. Features include, individual moving fingers, poly capped booster nozzles (they all can move) and I believe a swiveling waist. There is a length of rubber coated brass rod to pose the arms in their detached state. The rod is fairly thick so I don't think there will be any trouble posing them. A display stand is included.


After looking at the kit for a few moments it hits you just how big the Zeong really is. The head is darn near as big as the Gundams chest and torso!!! The armored "skirt" is a single flawlessly cast piece and is quite thick and sturdy. That is a another feature that grabs you about this kit. There is nothing delicate about. This is guy is THICK! and from the feel of the parts and the number of reinforcements incorporated into it this guy could take a great deal of damage (not that it ever will) Bandai still used the mono-eye sticker but from the odd eye track I am still trying to figure out how to install a LED, a ball socket perhaps?


Model Specifications



























Scale1/144
Height12.5 cm (from head to er... base). 16 cm when mounted on the stand..
Parts Countapprox 129 including polycaps.
AccessoriesNone - this guy doesn't even come with feet <grin> Oh... and it comes with a nifty stand if that counts as an accessory.
GimmicksHead detaches, hands detach with poseable wire, double jointed neck, individually articulated fingers.
My Rating6.5/10

Capsule


Bought this when I had a bad day at the office as an attempt to make myself feel better . Cool mobile armor that is as large as a Master Grade. Retro look with minimal panel lines. Good construction and parts fit and quality is excellent - but poseability is a little poor. Recommended.


Kit Details


In General


The MSN-02 Zeong is often referred to as a mobile armor more than as a mobile suit because of it's massive size. This mech is certainly one of the classics with a design that one either loves or hates.


What can I say? I'm glad it was made into a kit and upgraded to HGUC standards. It basically looks cool displayed with the other 1/144 kits because it's so different.


You get 6 runners, 1 set of polycaps and the huge skirt molded in one separate piece by itself. Plastic is molded in 2 shades of pale blue (one darker and lighter), yellow, olive green, black and red. As noted by David in his first impressions, the colour for the kit is pretty good and definitely better than the earlier kits (even the MGs) - basically they are nice dark and rich shades which don't look as plasticky as kits from the earlier generation. As with the HGUC GM and others in this line, the plastic quality is also excellent, with a certain weight and finish that just makes you feel like you're getting your money's worth.


Oh, one of the runners (the B set) is molded not of the normal plastic but a material that lies somewhere between normal plastic and polycaps - I shall refer to this as the semi-polycap in this review... but more on this later.


Head


Pretty complicated head with several parts - more than even some MGs. The head consists of 13 parts total with almost everything molded in the right color. 2 main pieces form the inside of the head - a lower piece that holds a semi-polycap and the 2 red side rocket units and an upper black rounded piece that the mono-eye fits on.


The mono-eye on this kit - like on most HGUC kits - is a lame sticker which I definitely intend to replace with a poseable eye. There is certainly enough space to do a little modification for this.


Onto this basic construction fits 4 outer 'armor' pieces - a lower face-plate, 2 side plates which house the nice long red antennae, and the top helmet that has 2 nice cut-outs to reveal the black rounded piece underneath.


The whole head looks great though the mono-eye sticker detracts from the realism factor somewhat. A nice touch is the base of the head which has some details to make it look like a rocket output - since in the cartoon the head is a mobile unit on it's own. Unfortunately, the semi-polycap sticks out in the middle of that rocket output which spoils the look a little. I'll also discuss the neck assembly here since it's kinda part of the head.


On most HGUCs the neck assembly consists of a ball joint and a polycap but not on the mighty Zeong! The Impressive neck assembly consists of 8 parts! Basically there is an assembly that connects the head to the main body - so we're talking about a double jointed neck here. Neat! But even neater is that there are 2 pieces which form the collar of the robot that encase this neck assembly - these 2 pieces 'float' on semi-polycaps so that the all the joints are hidden, and when the head is posed several pieces move which looks nice and mechanical.


The result is a neck unit that can tilt back and forth about 30 degrees. This is just nice for the head to tilt backwards for the nice 'flying' pose.


Body


The body construction resembles that of MG bodies as it basically consists of a base 'skeletal' structure with armor attaching over it. Unlike MGs however, the internal skeleton is obviously not meant to be displayed as there are no details at all. What you get are 2 assemblies connected by a pivoting polycap joint with armor over them. The joint allows the waist to tilt front and back but it's designed such that with the armor attached it can only tilt backwards - it's obvious that this joint was designed to allow for the 'flying' pose and not much else. The mech cannot rotate at the waist.


Many modellers have noted (actually complained) about the lack of panel lines on this kit and this is the most apparent here on the body unit. It is true, there are hardly any panel lines at all. While this gives the Zeong a very anime and retro look, a few more panel lines certainly would help the look of this mech... a recent modified Zeong with self-etched panel lines in the August issue of Hobby Japan (or Dengeki Hobby.. I can't remember which) proved this point - it was ultra-cool!.


However, that lack of detail is somewhat made up for by nice touches of details in the vents on the front and back of the body area, as well as at the neck and waist joint-area.


Arm


MG influences are definitely evident here. It's amazing just how much design of these kits has changed over the years. What impressed me is that instead of designing the various arm assemblies as left-half-into-right-half type pieces, most of the main visible pieces are actually designed like 'sleeves'. This eliminates ugly seam lines that require putty and time to fix. Except for a 5mm long seam on an almost invisible part of the upper arm, there are no other seams to fix - this is a plus point for this panel-line-free design.


The upper arm area just above the elbow joint feature nice details, but the elbow joint itself has very limited poseability. I suppose they had to allow for the detachable arm gimmick so they only designed the elbow as a single joint which only has about 40 degrees of movement - so don't expect your Zeong to salute you anytime soon or even scratch his nose.


These elbows have cylinder shaped extensions that look somewhat like gun-barrels. They slot into the forearm units and are held together via the friction provided by a semi-polycap rod in the forearm that slides into the 'gun-barrels'. The whole assembly allows for the forearm to be removed ALA the cartoon action sequences.


The hands deserve special mention. As far as I know, this is the first HGUC or perhaps first 1/144 scale kit with individual poseable fingers. Each finger is molded as one piece and attaches to the palm via a ball joint. Every finger is molded in a semi-curled position which gives the completed hands a rather realistic look. Unfortunately the lack of a mid-finger joint prevents the hand from doing a nice fist... but that's a small tradeoff for these nice, poseable hands. Another tradeoff is the fact that the curled fingers make it impossible to do a "I'm pointing at you and blowing you out of space!" type pose - you need at least a straight index finger for that.


One thing that disappointed me was the fact that all the fingers (including the thumb) have a hole molded on one side. There is no functionality for the hole and I'm guessing there are 2 possible reasons why they are there: (1) They were required for the molding process and (2) Bandai was trying to save plastic. The second reason is unlikely because the plastic they save out of that little hole is laughable... so I guess they are required for the molding process somehow. In any case, it's nothing a little putty can't fix and it's a job even a beginner can do. The hand connects to the forearm via a sturdy ball-joint. Oh! The ends of the fingers are drilled out to simulate gun-barrels which is a nice touch.


Most HGUCs and even MGs have one of 2 shoulder designs. Either the shoulder has an extension that slots into a polycap in the body or vice versa. The Zeong is somewhat different - it has 2 extensions on the shoulder armor and 2 polycaps - one in the body and one in the shoulder so it is the shoulder armor that connects the 2 parts together. The joint was designed with the same principle as the waist joint of the HGUC GM - the shoulder can be positioned snugly against the body with no gap in between, or you can pull the shoulder out a little and get a little poseability out of the joint for more dynamic poses - cool!


Leg


This baby doesn't have any legs. Well actually the original mech had legs, but they were detachable and Bandai chose not to include any in this kit. While it might have been cool to have them, they would really have made the Zeong huge - almost the size of an MG. I have heard of someone grafting some MG DOM legs to the Zeong, but that's too expensive a project for me to do - imagine buying an MG just for the legs.


"In the show Zeong never has legs, Char needs him so bad he takes it when its 80% finished but 100% operational. So he fights RX-78 without legs, then is destroyed without legs. The Zeong that has legs is called Perfect Zeong, it is only in MSV which is only a model kit series and not official."


What this kit does have is a huge skirt that is molded beautifully. Details are crisp and the molding is flawless! There are even details on the edge of the skirt.


Beneath this skirt is another beautifully molded part that will mount all the 7 rocket units. Wanna know where all the panel lines and detailing have gone? Look no further. There are enough cool details here for the entire mech! We have pipes and vents and other cool stuff all there... in addition, the rocket units are simply amazingly detailed. The outer surfaces have such finely etched lines that it isn't even funny!


Each of the 7 rockets - 5 small and 2 large - are poseable, so your Zeong will have pretty good mobility in space... and with so many rockets it'll have the necessary 'horsepower' to take it anywhere in a jiffy!


Weapons & Accessories


This mech doesn't come with any real accessories that it can use. It does have a nice stand on which to mount and display the Zeong. The stand has a pivoting joint just under the connecting point to allow the model to be posed both 'standing' straight up or lurching forward in flight (the earlier-mentioned 'flying' pose).


The only other thing that is included is a 24-cm long bendable wire. The instructions say to cut this into 2 10-cm long wires with which you can connect between the elbows and the forearms to simulate the forearms being 'launched' in attack. Makes for some nice dynamic poses but I've never been a real fan of playing with bendable wires too much since it'll develop quite a few kinks after a while which look awful.


The Good



  • This thing is nice and big - while it isn't an MG Sazabi or Nu, it's large for a 1/144 kit and makes for a very nice display piece

  • The underskirt details are impressive!

  • Articulated fingers are definitely plus points!

  • Parts fit and finish is top notch. The joints are all sturdy and the plastic is thick and weighty - it just feels good.

  • The included stand makes for some cool displays.

  • Double jointed neck is a nice touch.

  • Detachable forearms and head are true to the design.

  • Nice proportions - I think the head is particularly nice.


The Bad



  • The awfully ugly mono-eye sticker! I know Bandai would probably never read this review... but please, give us real mono-eyes! The fake looking stickers just don't make the cut.

  • Lack of detail - while I like the clean look, the Zeong would look better with a little more detail... especially on its body.

  • Limited poseability. This is mainly in the arms... but overall a huge armor like this probably wasn't meant to be very agile anyway... probably mechs like these are more like modern day idiot-proof cameras - just point and shoot!

  • No legs... okay, so I'm nitpicking. I suppose the inclusion of legs would probably pump the price of this kit up another 1000 yen or something so I'll live without them.


In Closing


I like this kit. While it's construction and quality is topnotch, I somehow feel that it's not much more than just a cool display piece. A nice addition to any collection, but somehow not as satisfying as the HGUC GM or even the Domtropen.


Video Review by Paul McCartney Junior

This is my first model review so bear with me please. I’ll start off by saying that I suck at building models. I hadn’t touched a Gundam model in 7 years before I picked up an old Gaza D kit a few months ago. It turned out like crap on account I can’t glue or paint. Naturally, the HGUC kits help quite a bit as they don’t require glue or paint.


Assembly


Being a HGUC it isn’t very difficult to put together. Doing the Zeong’s lower part was a little tedious as the piece that would connect it to the stand didn’t want to stay in place. Also, when doing the hands, I’d recommend having someone help you because you have to put in every finger. Instructions aren’t very hard to understand though it was vague on some of the complicated bits. In the end, it took me about an hour and a half to finish.


Head


Zeong’s head isn’t rocket science to put together. It is easily detached It also contains the only decal that comes with the kit, being the eye. The “horns” on the side of the head are probably at risk for breaking off if you drop it or something so it's best to be cautious.


Arms


Zeong’s arms are probably the most complicated part. Also the elbow joint has about 45 degrees it can rotate. The fingers can be posed well on account they’re each a separate piece. Also included is a wire and piece so you can pose the Zeong as if the incom cables were activated.


Torso


The torso of the Zeong is rather bland and a lot more goes on inside rather than what you see. You get 4 thrusters on the outside and a semi complicated system for posing the ‘neck’ of the Zeong. The hips also get about 30 degrees to move if you’re going for a scene but I really didn’t find it worth it.


Legs


Zeong has no legs, sorry. You get a piece to stick on the bottom with some articulation as machine parts a then 7 thrusters to stick on the bottom. The 5 small thrusters can be posed in any which direction and the 2 big ones move like a shoulder joint. The articulation for this part is nice though I don’t know if you’ll be looking up your Zeong’s ass anytime soon. You also get a stand that attaches to a hole in the bottom.


Final Thoughts


The kit is good for folks like me who suck at modeling. Also, if you’re a UC or Char fanboy, you won’t be disappointed. Other than the lack of ability to pose, it’s a nice kit. The bonus wires make the kit more fun so it’s worth it if you’re willing to fork over the little extra for a high quality kit.


Video Review by Gundamtopia



Video Review by Veritas0415

Value: 5/5
Quality: 5/5
Design: 4/5

Great kit for beginners. Should buy a set of gundam markers along with this kit because there are a lot of panel lines and touch ups on it. I wish the eye had a swivel so that it could move, but in order to move the eye, you'll have to take off the outer mask and place the eye sticker in the position you want it. This kit comes with its own stand, and that's a great plus.


The extendable arms, with the black wire is a great feature, but you'll have to play a little bit with positioning the hands so that the weight doesn't force the arm down, or bend the wire.


Video Review by Ian

Value: 5/5
Quality: 5/5
Design: 4/5

The design team brought their A game on this kit. nothing about trimming or assembling this kit is in any way difficult, yet the finished product looks great even without paint. fully poseable fingers, plenty of articulation (at least in the arms), and it even comes with its own stand, while it is a bit more than i'd like to spend, the price is far from unfair on this kit.


buy now



1/144 HGUC MSN-02 Zeong Model Kit
Source: www.scalemodelmuseum.com

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